
1. What's the loop?
You start with a dusty forecourt and 10 000 $ credit. The core loop is simple: buy low → repair smart → sell high → expand. Steam reviews call it "Used-Car Tycoon meets House Flipper" – and that's on point.
2. 30-minute starter route
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Key Flip: Hatchback LX
Flip two Hatchback LX from Barn Auctions. They spawn cheapest rust patterns and accept budget parts.
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Early Upgrade: Showroom Slots
Upgrade showroom slots to 4 cars. The extra floor space pays itself off after one mid-range sale.
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First Hire: Frankie the Mechanic
Hire Frankie (Tier-1 Mechanic). His 15% faster repair speed outweighs his 300 $/day salary by car #3.
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Boost Sales: Online Ads
Unlock Online Ads tab. A 500 $ ad boost raises foot-traffic by ~8%, enough to offset market dips.
3. Money, reputation & upgrades
System | Why it matters | Pro tip |
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Cash | Auctions, parts, salaries | Keep 8 000 $ float to dodge bank loan fees |
Reputation | Unlocks higher-tier customers (willing to pay +25 %) |
Selling a car ≥85 % condition grants +6 rep |
Dealership level | New facility modules: paint booth, dyno | Level 5 paint booth adds avg. 1 200 $ value |
4. Staff & Auction types
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Barn Auction
Lowest entry fee, decent for bodywork XP.
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Police Impound Auction
High risk, high reward; expect hidden engine faults.
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Collector's Auction
Reputation 30 unlock – cars often pre-restored >90%.
Pair a Scout employee with Collector's Auction to reveal hidden rust. Saves you the heartbreak.
5. Quick FAQ
Is there multiplayer yet?
Co-op showroom is planned for Q3 2025 (per May dev roadmap) – no LAN mod needed.
Best car to flip for level 10?
Sports Coupe GT. Engine parts cheap, resale ceiling 48 000 $.
Why won't customers pay full price?
Check market trend chart top-right. If it's red, undercut by 3 % or wait for a blue upswing.